Read here for a full breakdown of changes to the game. Each update will be in a new post so that old updates are preserved. *...* Shows the change is non-functional to the game rules.
9th November
Rulebook:
*New map*
Added Mental skills: Oathbind, Sanctuary, Dissipation Network, Mental Severance, Stoneskin and Incarnate Weapon.
Purify, Negate, Reveal, Shriek, shifted down a tier.
Re-organised Skills by groups and tiers rather than alphabet for (hopefully) easier navigation.
*Mental Skill names highlighted to show source, Physical skill names highlighted for Active/Passive etc.*
*Skill descriptions have faint coloured highlight based on Skill Tier.*
*Removed the original chart of skills/tiers.*
*Fixed some typos.*
Meditate now Acu Con/min (I'm so generous).
Restore body/mind now include healing Attribute damage from effects like Cripple
*Some adjustment and rewording on the page about Skills.*
Added Mental speed reduction to Ascendant thought trait.
Rulebook:
Added more weapons: bolas, blowpipe, javelin, weighted/hooked nets, sling, trident
Tidied up the small print in weapons/armour
*Added title descriptions to Weapons/armour tables*
Infusions: skill affinity now specifies non-stacking, skill bound now specifies does stack.
Brutal trait clarified to weapon damage to avoid mental skill shenanigans
Added a module for damage types and their interaction with armour (blunt slashing piercing)
World guide:
new map and dialect map
*more art*
1st draft of Didyamite oachcode
Racial appearance notes and colour charts